Start small

Just a simple object using the Octane Specular material, an Octane light (plus the two LightWave lights that are not contributing here) and the Daylight environment in the Render Target, discussed next.

Render Target

Surfacing

LiveDB

Frequently Asked Questions

FAQ

Remove the free tier prime version of Octane Render that is installed with LightWave 2023 and replace it with your commercial licence following these steps:

  • Open Layout.
  • Open Master Plugins (Ctrl-Q) and remove the Octane Render Master Control plugin.
  • Open the Edit Plug-ins window (Alt-F11) and uninstall LightWave Octane Render (you can search for it in the bar at the top).
  • Quit Layout, Modeler and the Hub.
  • Delete the Octane folder in your LightWave/support/plugins folder. Install the full version as normal or copy the three files to the same folder.

Open Layout and add the menus again, if needed.

Octane Prime, installed with LightWave, can only run on one machine at a time. If you need to switch machines - to a laptop for work on the go, perhaps - then you need to disable Octane on the first machine to be able to use it on the other. On the first machine, in the Octane Render group, choose Plugin Options. On the first tab, click Licenses Management and in the window that appears, choose Sign out. Close the window and click Ok in the message that appears, then Ok to close the Plugin Options window. There is a 30-minute cooldown period (that you can track on your account page on the Otoy site) after which you can go into Plugin Options > Licenses Management > Activate > sign in, then Enable Plugin on your second machine.

Standard LightWave materials won't work in Octane. To get the best results resurface your objects using Octane materials. Refer to the list of Octane materials above.

Loading a standard LightWave scene - whether 2015 and lower or 2018+ - will require updating to Octane materials, lights, environments and camera(s). Before you do that, Octane won't have anything it can work with, hence the black screen.

Because of a problem in the 2020+ SDK, Automatic conversion isn't working right now. You can still use the three other options (Diffuse, Glossy and Specular). Using the Pro Tool LD_Convert T-Nodes, you can convert 2015-style Surfaces to modern LightWave or Octane surfaces

Convert T-Nodes

While it's true that you are forced to create new surfaces for Octane, you don't have to lose your original surfaces for VPR. Each Octane material has an entry at the bottom for LightWave materials. Just pipe your existing LightWave material in here and the Octane material will be used when rendering in Octane, the LightWave material when using VPR.

Octane passthrough

Otoy's licensing says that the free tier cannot be used for network rendering, you need a paid licence

Otoy requires an always-on Internet connection, so without that, I'm afraid you will not be able to use Octane's free tier. Otoy has an offline dongle-based license using a yearly OctaneRender Studio+ subscription license, available here.

Go to the Render tab and choose Render Options (Ctrl-P). On the Render tab of this window, you can switch between VPR and LightWave Octane Render. This is a permanent setting, you won't need to keep changing it with each scene.

Render Options

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